<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>James Wynn &#187; gaming</title>
	<atom:link href="http://jameswynn.com/tag/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://jameswynn.com</link>
	<description>Technology, Programming, Games, Rants</description>
	<lastBuildDate>Thu, 15 Dec 2011 19:57:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Junkster Wing, more than a Space FPS</title>
		<link>http://jameswynn.com/2011/03/junkster-wing-more-than-a-space-fps/</link>
		<comments>http://jameswynn.com/2011/03/junkster-wing-more-than-a-space-fps/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 15:50:17 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Spark Engine]]></category>

		<guid isPermaLink="false">http://jameswynn.com/?p=230</guid>
		<description><![CDATA[I've been working hard on a game project for several months now and after much insight gained during GDC 2011 I've decided its time to get it out there. Junkster Wing is a Space FPS with some interesting RTS elements. Its still in its early stages, but is quite playable already! I will be posting [...]]]></description>
			<content:encoded><![CDATA[<p>I've been working hard on a game project for several months now and after much insight gained during GDC 2011 I've decided its time to get it out there. Junkster Wing is a Space FPS with some interesting RTS elements. Its still in its early stages, but is quite playable already! I will be posting development screen shots, videos, and alpha builds on its official website <a title="Junkster Wing" href="http://junksterwing.com">http://junksterwing.com</a></p>
<p>Anyone that has been following the development will know that Junkster Wing used to be called Supernova Outlaws, but over the last few months the direction has been changing and pushing in a more unique direction. The old moniker just didn't really carry the descriptive vibe the game deserved. I think the new name gives a good feeling of what the game will ultimately be about.</p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2011/03/junkster-wing-more-than-a-space-fps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Demoing Mind Control Game Controller for Fox</title>
		<link>http://jameswynn.com/2009/05/demoing-mind-control-game-controller-for-fox/</link>
		<comments>http://jameswynn.com/2009/05/demoing-mind-control-game-controller-for-fox/#comments</comments>
		<pubDate>Fri, 22 May 2009 13:52:53 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://jameswynn.com/?p=152</guid>
		<description><![CDATA[Recently the local Fox affiliat approached me about helping with an article about the new game controllers that use mind control.  The device we reviewed is the Neural Impulse Actuator or NIA by OCZ Technology.  It works by sensing the electrical signals given off by your brain and facial muscles.  Its a fantastic piece of [...]]]></description>
			<content:encoded><![CDATA[<p>Recently the local <a title="KOKH Fox 25" href="http://www.kokh.com/">Fox affiliat</a> approached me about helping with an article about the new game controllers that use mind control.  The device we reviewed is the <a title="Neural Impulse Actuator" href="http://www.ocztechnology.com/products/ocz_peripherals/nia-neural_impulse_actuator">Neural Impulse Actuator</a> or NIA by OCZ Technology.  It works by sensing the electrical signals given off by your brain and facial muscles.  Its a fantastic piece of technology, though rough around the corners, and I think in another couple of years we may see wide spread use of such devices.</p>
<p>Cool though they may be, I don't see technology like this replacing current mainstays like the joystick and keyboard/mouse. More likely, they will fall into the "add on" category like the gaming keypads and 6 button mice. </p>
<p>That said, it is truely a piece of interesting technology and I look forward to playing with them in the future.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/UR2vzZah15I&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/UR2vzZah15I&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2009/05/demoing-mind-control-game-controller-for-fox/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crayon Physics &#8211; Independent Game Festival winner 2008</title>
		<link>http://jameswynn.com/2009/01/crayon-physics-independent-game-festival-winner-2008/</link>
		<comments>http://jameswynn.com/2009/01/crayon-physics-independent-game-festival-winner-2008/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 16:44:54 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://jameswynn.com/?p=104</guid>
		<description><![CDATA[A friend sent me a link to what is easily one of the coolest game ideas I've seen in a long time.  You can always count on the IGF winners to show you something new and fun.  Last year's IGF Grand Prize Winner was a little game called Crayon Physics.  All the graphics are rendered [...]]]></description>
			<content:encoded><![CDATA[<p>A friend sent me a link to what is easily one of the coolest game ideas I've seen in a long time.  You can always count on the <a title="IGF Winners 2008" href="http://www.igf.com/2008finalistswinners.html">IGF winners</a> to show you something new and fun.  Last year's IGF Grand Prize Winner was a little game called <a title="Crayon Phyisics" href="http://www.crayonphysics.com/">Crayon Physics</a>.  All the graphics are rendered in a very hand-drawn crayon style, and the game play is driven entirely by drawing similar crayon images.  It's a puzzle game where you must move a little red ball to catch a star, but the only tools you have are those which you've drawn.  Check it out.</p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2009/01/crayon-physics-independent-game-festival-winner-2008/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>XBox 360 Development with XNA</title>
		<link>http://jameswynn.com/2008/03/xbox-360-development-with-xna/</link>
		<comments>http://jameswynn.com/2008/03/xbox-360-development-with-xna/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 15:22:17 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://jameswynn.com/2008/03/xbox-360-development-with-xna/</guid>
		<description><![CDATA[Not that its news, but XNA along with a membership to the XNA Creators Club allows developers to create games in a unified system for both Windows and XBox 360. Although XNA uses C#, which I personally had reservations against, it is actually quite easy to develop on and even fun to use. XNA has [...]]]></description>
			<content:encoded><![CDATA[<p>Not that its news, but <a title="XNA" href="http://www.xna.com">XNA </a>along with a membership to the <a title="XNA Creators Club" href="http://creators.xna.com">XNA Creators Club</a> allows developers to create games in a unified system for both Windows and XBox 360. Although XNA uses C#, which I personally had reservations against, it is actually quite easy to develop on and even fun to use.  XNA has now abated these reservations about C# and has persuaded me to try to port my project to the 360.</p>
<p>With sound, networking, a solid widely used gamepad interface, and excellent graphics capabilities the XNA platform seems ideal for small games development.  The only reservations still present are against the relative immaturity of the community (as opposed to <a title="Ogre Rendering Engine" href="http://ogre3d.org">Ogre</a>'s which is superb) and the lack of distribution mechanisms.  The distribution problem is slated to be resolved with a rating system within the developer community, but this just comes back to the other problem.</p>
<p>There is, still, a significant amount of community generated content for learning and using XNA, but I worry about the platform if it does not attract a higher concentration of mature developers. We shall see.</p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2008/03/xbox-360-development-with-xna/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Late-Binding Data for Ogre</title>
		<link>http://jameswynn.com/2008/02/late-binding-data-for-ogre/</link>
		<comments>http://jameswynn.com/2008/02/late-binding-data-for-ogre/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 05:23:14 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://jameswynn.com/2008/02/late-binding-data-for-ogre/</guid>
		<description><![CDATA[The Feb '05 edition of Game Developer Magazine had an article titled "Late-Binding Data" and described an extremely useful mechanism for automatically reloading data into a game engine dynamically when the data has been changed.  It detects when a file has been updated and repopulates the data throughout the system.  So, an image/model can be [...]]]></description>
			<content:encoded><![CDATA[<p>The Feb '05 edition of <a title="Game Developer Magazine" href="http://www.gdmag.com">Game Developer Magazine</a> had an article titled "<a title="Late-Binding Data by Sean Barrett" href="http://www.gdmag.com/archive/feb05.htm">Late-Binding Data</a>" and described an extremely useful mechanism for automatically reloading data into a game engine dynamically when the data has been changed.  It detects when a file has been updated and repopulates the data throughout the system.  So, an image/model can be exported from some other program and the results will be immediately visible in the game. No reloading!</p>
<p>This sounds like a huge time saver in the long run, but right now its turning into a significant time sink.  I figure if this functionality would be useful in my personal project, it would likely be valuable to others as well, so I'm going to try to integrate it into <a title="Ogre3D" href="http://www.ogre3d.org">Ogre</a>.  Should also prove a useful exercise in using Ogre as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2008/02/late-binding-data-for-ogre/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>My Article in the Oklahoman</title>
		<link>http://jameswynn.com/2007/07/my-article-in-the-oklahoman/</link>
		<comments>http://jameswynn.com/2007/07/my-article-in-the-oklahoman/#comments</comments>
		<pubDate>Sun, 29 Jul 2007 14:20:55 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[literature]]></category>

		<guid isPermaLink="false">http://www.jameswynn.com/2007/07/my-article-in-the-oklahoman/</guid>
		<description><![CDATA[Today, Adam Wilmoth of The Oklahoman did an article about me and getting into the game industry entitled "The job isn't a game ... it's developing them." "The way I see it, on all real games, you're trying to get across some idea,” Wynn said. "(Role Playing Games) try to get across various political struggles, [...]]]></description>
			<content:encoded><![CDATA[<p>Today, Adam Wilmoth of The Oklahoman did an article about me and getting into the game industry entitled <a title="The job isn't a game ... it's developing them" href="http://newsok.com/article/3093616/">"The job isn't a game ... it's developing them."</a></p>
<blockquote><p>"The way I see it, on all real games, you're trying to get across some idea,” Wynn said. "(Role Playing Games) try to get across various political struggles, or something philosophical. I think you're always learning something in a game, even if it's just combat and layouts.</p>
<p>"We're just taking it a little bit further where the processes you're learning in the game aren't just applicable in the game. You can use them in real life.”</p>
</blockquote>
<p>It's always entertaining to have your opinions syndicated.
</p>
<p><!--4723c72e9bd13b782274c168235cbb65-->
</p>
<p><!--2d4c6fd669285c0c19b35c273b0bc31d-->
</p>
<p><!--dc66b01b77bfcb82a824182f51382eed--></p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2007/07/my-article-in-the-oklahoman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Madden 2007 Sucks</title>
		<link>http://jameswynn.com/2007/03/madden-2007-sucks/</link>
		<comments>http://jameswynn.com/2007/03/madden-2007-sucks/#comments</comments>
		<pubDate>Sun, 11 Mar 2007 19:48:20 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.jameswynn.com/2007/03/madden-2007-sucks/</guid>
		<description><![CDATA[Granted I'm not a huge fan of football video games, but this one really stinks. I'm not the type of person that would go out of his way to play one of these, much less spend money on one. I only have it because EA gave it to me for free. As a video game [...]]]></description>
			<content:encoded><![CDATA[<p>Granted I'm not a huge fan of football video games, but this one really stinks. I'm not the type of person that would go out of his way to play one of these, much less spend money on one. I only have it because EA gave it to me for free.</p>
<p>As a video game itself, it falls short.  The input is laggy, the menus are convoluted, and the gameplay could use some work.  The only things that really seemed polished are the character animation and sound, but even some of the sounds seem out of place. If this is really the result of about 8 years/iterations of these games, I'm really quite puzzled by both the fact that it continues to sell and the fact that EA managed to get exclusive rights with it.</p>
<p>On a scale of 1 to 10, including gameplay and polish, I would give this game perhaps a Suck minus.</p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2007/03/madden-2007-sucks/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Developer&#8217;s Conference 2007, recap</title>
		<link>http://jameswynn.com/2007/03/game-developers-conference-2007-recap/</link>
		<comments>http://jameswynn.com/2007/03/game-developers-conference-2007-recap/#comments</comments>
		<pubDate>Sun, 11 Mar 2007 19:26:57 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[drunk]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.jameswynn.com/2007/03/game-developers-conference-2007-recap/</guid>
		<description><![CDATA[So, I attended the Game Developer's Conference 2007 in San Fransisco. Was a rather good time. Hanging out with tons of people who love making games, playing games, and drinking. It hadn't occurred to me that game developers would be notorious binge drinkers, but it really makes since after some thinking. After all the sessions [...]]]></description>
			<content:encoded><![CDATA[<p>So, I attended the Game Developer's Conference 2007 in San Fransisco. Was a rather good time. Hanging out with tons of people who love making games, playing games, and drinking. It hadn't occurred to me that game developers would be notorious binge drinkers, but it really makes since after some thinking. After all the sessions ended, if everyone didn't go to an after-party to get smashed on free booze, we just wandered around the expo center and pillaged the free beer from the studios/vendors.  A good time was had by all.</p>
<p>I shook the hand of the man who invented Tetris, saw Shigeru Miyamoto talk about Mario, and Eiji Aonuma talk about Zelda (both of these talks were nothing less than spectacular), and met the directors/developers of many studios who make some of my favorite games.  Most of the vendors/studios were giving out tons of swag; picked up numerous t-shirts, mugs, stickers, etc.  One of the things I got was a free copy of Madden 2007, which I will rant about later.</p>
<p>After talking to many recruiters and other developers I'm feeling much more marketable now.  Not necessarily in comparison to them, but in comparison to what they are looking for.  It really puts the industry in to a slightly more friendly and tractable perspective.</p>
<p>In short, the conference was an absolute blast. Will definitely have to make it a habit.
</p>
<p><!--f121acdc6cf453df91ae1916f6a947af-->
</p>
<p><!--7c16f8f3f4e2b10705e0faf7a751a490-->
</p>
<p><!--be3193aa9a49a74903ae007fa5b7c361--></p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2007/03/game-developers-conference-2007-recap/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nintendo&#8217;s new line up</title>
		<link>http://jameswynn.com/2006/05/nintendos-new-line-up/</link>
		<comments>http://jameswynn.com/2006/05/nintendos-new-line-up/#comments</comments>
		<pubDate>Sun, 21 May 2006 03:24:54 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.jameswynn.com/2006/05/nintendos-new-line-up/</guid>
		<description><![CDATA[Everything I've seen lately about Nintendo's new Wii and all the new games they are putting out for both it and the DS are getting me totally pumped. At first I wasn't a big fan of the Revolution's new name, Wii, but it has already grown on me. Though it does make for some grammatically [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" title="Nintendo" id="image58" alt="Nintendo" src="http://www.jameswynn.com/wp-content/uploads/2006/05/nintendo.png" />Everything I've seen lately about Nintendo's new Wii and all the new games they are putting out for both it and the DS are getting me totally pumped.  At first I wasn't a big fan of the Revolution's new name, Wii, but it has already grown on me.  Though it does make for some grammatically awkward sentences, "Wii Rocks," "I Love Wii."  And of course thats aside from the bathroom humor.</p>
<p>So lets recap some of the <a title="Wii Features" href="http://wii.nintendo.com/hardware.html">features of the Wii</a> we already know.  Revolutionary (not ment as a pun) new <a title="Wii Controller" href="http://wii.nintendo.com/controller.html">motion senseing controller</a>, wireless connectivity (pretty standard at this point), ability to play a huge selection of old Nintendo, Super Nintendo, Nintendo 64, GameCube, Sega Genesis, and TurboGrafix games along with lots of downloadable content.</p>
<p>Features recently reveiled include the <a title="WiiConnect24 and Retro Controller" href="http://www.playfuls.com/news_5751_Nintendo_Wii_Classic_Controller_And_WiiConnect24_UPDATE.html">WiiConnect24</a> service which allows the console to be connected to the internet and serve up content along with allow other people to interact with you EVEN WHEN THE CONSOLE IS TURNED OFF.  They also released information about a more conventional controller which works along side the original that plugs in similarly as the joystick 'nanchaku', presumably for retro games.  A new Light-gun has also been shown, but little has been said about it.  <a title="Shigeru Interview" href="http://www.kotaku.com/gaming/shigeru-miyamoto/e306-video-shigeru-miyamoto-interview-174909.php">Shigeru suggested</a> a lot of very interesting ideas that Nintendo is working on for making the Wii and DS play together and also that the Wii's controller will have allow for customized experiences based on who is using it, that each member of the household could have their own personal controller.</p>
<p>As for games, a total of <a title="16 Wii Titles Announced" href="http://tech.moneycontrol.com/news/16-nintendo-wii-game-titles-announced/1105/india/">16 Wii games</a> have been announced and around half of them already have <a title="Wii Trailers" href="http://wii.nintendo.com/software.html">trailers available</a>.  There ones I'm anticipating the most are:  Legend of Zelda: Twilight Princess, Metroid Prime 3: Corruption, Metal Slug Anthology, Wii Sports, Super Mario Galaxy, WarioWare: Smooth Moves, and of course Smash Bros. Brawl.  These games are so awesome, I dont feel I have to give them much description as the titles pretty much speak for themselves.  And it is my understanding that most of these games will be using the new controller in new innovative ways too.</p>
<p>The DS has a long list of awesome games that are either out, or will soon be out, some of which I have already seen on the shelf here in Kyoto.  The New<a title="Mario's Site!" href="http://mario.nintendo.com/"> Super Mario</a> is absolutely fantastic looking and is now the guarantee that I will buy one very soon.  Nintendo's dedication to pulling new gamers into the arena can definitely be seen here in Japan.  There are a number of new 'brain games' that can be found, from learning English, to studying math and playing intellectual games like Sudoku.  If they had a Kanji game I would buy it in a heart beat.</p>
<p>Nintendo may have its critics, but I think they will come out on top in the current console war.  It's not a question of faster processors, and flashier graphics; it's a question of playability and enjoyability.
</p>
<p><!--1dedf9da66ea783416c158f8917dc540-->
</p>
<p><!--4df83fa7d94d0784e6cf3f1f9139f6bc--></p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2006/05/nintendos-new-line-up/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Viva La Revolution</title>
		<link>http://jameswynn.com/2006/01/viva-la-revolution/</link>
		<comments>http://jameswynn.com/2006/01/viva-la-revolution/#comments</comments>
		<pubDate>Fri, 27 Jan 2006 20:25:06 +0000</pubDate>
		<dc:creator>james</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.jameswynn.com/2006/01/viva-la-revolution/</guid>
		<description><![CDATA[For those of you who don't know why I cannot wait for the next gen Nintendo console, please check out this video. It could save lives. !vb:gv,-4546280096653830898!]]></description>
			<content:encoded><![CDATA[<p>For those of you who don't know why I cannot wait for the next gen Nintendo console, please check out this video.  It could save lives.</p>
<p>!vb:gv,-4546280096653830898!</p>
]]></content:encoded>
			<wfw:commentRss>http://jameswynn.com/2006/01/viva-la-revolution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

